Tiberian Twilight gameplay typically requires the player to construct an army and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. It will also differ greatly from many past games in the series, removing many past traditional elements and replacing them with elements from more recent and popular RTS games such as Dawn of War II such as the new interface and resource gathering system as well as base construction. Unlike in Tiberium Wars, it will feature class based gameplay as well as RPG elements. However unlike in previous games in the series it will not feature base building prominently with only the Defense Class able to build a full base, the other classes would only be able to construct armies using the Crawler. There will be no naval warfare in Tiberian Twilight, as was the case with previous C&C games in the Tiberium universe, as opposed to games in the Red Alert universe who feature naval units in one way or another.
The game's current alpha interface is more similar to the "bottom bar" of Command & Conquer: Generals rather than the traditional "Sidebar" which had been a staple feature in most previous Command & Conquer games. The game's interface, like Generals, seems to be inspired by the interface from the Age of Empires Series or StarCraft series rather than the original sidebar which had been used in the more recent Command & Conquer games Tiberium Wars and Red Alert 3. In addition the game will remove another traditional method of resource gathering which is to build refineries which will in turn send out harvesters to mine Tiberium, the game's main resource, at Tiberium Fields and instead opt to make the player constructing rigs at predetermined locations which would harvest Tiberium from the core network and then constantly produce resources till destroyed much like oil derricks in previous games.However Tiberium Crystals like in previous games will be present in the field as "eye-candy" but will not be usable in any way. Yet another difference from the traditional C&C games is the presence of a population cap something which is present in many other RTS but was only featured in the Xbox 360 version of Command and Conquer.
The game's current alpha interface is more similar to the "bottom bar" of Command & Conquer: Generals rather than the traditional "Sidebar" which had been a staple feature in most previous Command & Conquer games. The game's interface, like Generals, seems to be inspired by the interface from the Age of Empires Series or StarCraft series rather than the original sidebar which had been used in the more recent Command & Conquer games Tiberium Wars and Red Alert 3. In addition the game will remove another traditional method of resource gathering which is to build refineries which will in turn send out harvesters to mine Tiberium, the game's main resource, at Tiberium Fields and instead opt to make the player constructing rigs at predetermined locations which would harvest Tiberium from the core network and then constantly produce resources till destroyed much like oil derricks in previous games.However Tiberium Crystals like in previous games will be present in the field as "eye-candy" but will not be usable in any way. Yet another difference from the traditional C&C games is the presence of a population cap something which is present in many other RTS but was only featured in the Xbox 360 version of Command and Conquer.
Minimum System Requirements:
Processor : Intel Core 2 Duo / AMD Athlon 64 X2
Video Card : 256 MB VRAM – DirectX 9.0 Compatible with Pixel Shader 3.0 Support.
Memory : 1 GB (XP) / 1.5 GB (Vista / 7)
Hard Disk : 10 GB of free Hard Drive Space
Operating System : Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7
Sound : DirectX Compatible Sound Card
Direct X : 9.0c
Controls : Keyboard & Mouse
Installation : 8X DVD-ROM Drive / Digital Download
Processor : Intel Core 2 Duo / AMD Athlon 64 X2
Video Card : 256 MB VRAM – DirectX 9.0 Compatible with Pixel Shader 3.0 Support.
Memory : 1 GB (XP) / 1.5 GB (Vista / 7)
Hard Disk : 10 GB of free Hard Drive Space
Operating System : Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7
Sound : DirectX Compatible Sound Card
Direct X : 9.0c
Controls : Keyboard & Mouse
Installation : 8X DVD-ROM Drive / Digital Download
Recommended System Requirements:
Processor : Intel Core 2 Duo E6600 at 2.4GHz / AMD Athlon 64 X2 Dual Core 5400+
Video Card : 512 MB VRAM – nVidia GeForce 7900GTX / ATI Radeon X1900
Memory : 3 GB RAM
Hard Disk : 10 GB of free Hard Drive Space
Operating System : Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7
Sound : DirectX Compatible Sound Card
Direct X : 9.0c
Controls : Keyboard & Mouse
Installation : 8X DVD-ROM Drive / Digital Download
INSTALLATION INSTRUCTION :
1. Extract iso with winrar or 7-zip
2. mount iso in daemon tools, alcohol 120 or poweriso
3. install the game
4. play and enjoy
2. mount iso in daemon tools, alcohol 120 or poweriso
3. install the game
4. play and enjoy
CLICK HERE TO DOWNLOAD PART 1
http://www.megaupload.com/?d=2A477RGE
CLICK HERE TO DOWNLOAD PART 2
http://www.megaupload.com/?d=QM86F1OS
CLICK HERE TO DOWNLOAD PART 3
http://www.megaupload.com/?d=JOY5PI5V
CLICK HERE TO DOWNLOAD PART 4
http://www.megaupload.com/?d=EZMHNQOM
CLICK HERE TO DOWNLOAD PART 5
http://www.megaupload.com/?d=UA7NQZCO
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